An overlook of each type and who should play is below, but keep in mind these are not concrete roles. Every player should know what they are going to do that round and where they should be. A "full buy round" is a round in which you spend all or most of your money for this round, buying utilities like smokes and flashes. As such, you should buy armor better at dispatching unarmored foes, such as the Mac-10 or UMP. An "anti-eco" round is a round in which you know the other team will be saving, so it would be unwise to buy powerful guns like AKs. If you have 5-6 thousand, you can consider buying a lower tier SMG or an SSG. If you only have two or three thousand, buy armor and a pistol such as the P250 or Tec-9. A "half-save" or "half-buy" is where you buy with about half of your money, so what you buy depends on your money. This is uncommon, most often seen if CT's win the first round, buy, and lose the second round. A "full-save" is where your team buy absolutely nothing, to save all your money for the next round. In addition, you should know common economical call-outs.You can pick this up pretty fast in competitive. However, some places are not consistent with the game, such as on cache, where the right side route to A is not called "Corridor", but rather "Squeaky". The best way to do this would be to go into a private match game, then look in the top left and see what each place you travel too.
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